Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system. Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks! Descend at your peril! I experienced Darkest Dungeon for the first time watching people on Twitch playing the game on the PC.
I loved the visual presentation of the game - that dark noir style artwork, the animations, the narration, the music For someone trying to beat the game, I can see how that can be a frustration. Being able to have this game on the tablet is a huge bonus! The fact that you can share saves between your PC and tablet is a nice feature, too! If you play to just enjoy the game - win or lose - you will probably enjoy this game. When I first saw this game, I though it would be an interesting thing to try out. This game has a way of putting stress not only on the characters you control, but on you as well.
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It was just as frustrating when I played it the first time, but even more enjoyable. I had beaten it twice on desktop. It seems vivid and confusing, but if you notice the different nuances and patterns, it all becomes clear. I plan on finishing it 3 more times this week. This game is perfect for those who want a game that allows you to explore a landscape on a limited plane, or for people who just want a game to play on the train or during a union break.
I highly recommend it.
To be honest I had no idea what the game was before purchasing it. I read on a list somewhere that it was a good game and decided to give it a shot. It was out of my normal scope of games but after playing for a period of time I really got into the progression of everything. After quite a bit of progression, things just kinda stopped.
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I put the game down because of frustration and went onto the next app. After about a month of not playing, I picked it up this morning figured out a few things and finished it tonight!
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- Dark Age of Camelot - Play the award winning RvR MMO RPG!!
- RIAD MIMOSA.
Point being, give the game a shot. It is different than most you will see but it turns out to be a lot of fun. After finishing, I actually was disappointed it was over. I will say, that I think I could have shaved quite a bit of time off if I knew how it would end. Yeah, there's risk that is taken when you do that. You have to put it out there and see how the players react, how the press reacts, how Sega reacts. It's a lot easier if it's science fiction, or if it's fantasy, but now we have to face these questions, and you know, we have to face them like grown-ups.
It's sometimes not fun. Amplitude could have easily attempted a game of this scale within either of its Endless series, but the studio was actually founded with the ambition to make a historical strategy game.
The Dark Pictures
The ex-Ubisoft team that formed the company were all huge fans of the genre and its leaders such as Civilization. There was just one problem.
If you're trying to do that against Civilization, it's kind of crazy. Instead, the team trained themselves up, starting with Endless Space -- much less complex in terms of technical challenge thanks to the simple black background units fought it. With Endless Legend, Amplitude learned to understand 3D terrain and how it affects troop movement and so on. Endless Space 2 introduced more physics and sophisticated trade and diplomacy systems. Spock assures fans that the Endless games will continue after Humankind because as lead writer on those projects, "I would quit the studio if we're not going to keep doing them -- those games are so much fun for me personally.
Everest is a fine comparison. Amplitude has gone from the niche market of sci-fi 4X strategy -- the lack of major titles in that area was a key motivator for Endless Space, Spock says -- to taking on the grand-daddy of the strategy genre: the long-running Civilization series.
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- Darkest Dungeon | A Red Hook Studios Game.
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- Affirmative Inaction?
And, by way of a laboured food analogy, Amplitude expresses confidence that Humankind can stand toe-to-toe with Sid Meier's franchise. The ability to swap civilizations mid-match is Humankind's biggest attempt to bring something fresh to the genre. I think there's enough pie for everybody. So it's not like we're trying to knock somebody out or eat somebody's lunch. It's just like you can go Asian, or you can go Italian, for lunch now. It's much more like that.