Manual Away3D 3.6 Essentials

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The book starts with very detailed information about how to get started: where to download the sources and how to install Away3d on different Flash IDEs.

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The book goes through all the abilities Away3D offers to a programmer: coordinate spaces, creating shapes, materials and displaying the stage. It also contains sights on more advanced techniques like adding text elements to a 3D scene and how to use modifiers to create and animate more freeformed shapes.

All the 3D engines for Flash Player are for real-time animation, so more photorealistic effects like ray-tracing based reflections and shadings are not yet easily available.

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On the other hand Flash Player 10 with its support for 3D was one major breakthrough in this area, and I know all the developers are looking forward to see what new opportunities the next releases will bring. The book Away3D 3. It is good if the reader already has basic skills of coding in actionscript.

Rob Bateman & Richard Olsson (Away3D Team)

On the other hand, I do not see any reason why someone would not learn actionscript by going through, playing and studying all the example codes in this book — there are plenty of those and they are all well explained and easy to follow. In my opinion learning to code is easy but getting to know the abilities and how to get the most out of it, is what makes a programmer a good one. The book also deals with some basic schemes of 3D-graphics, like the use of coordinate space, how cameras project that to screen coordinates, how primitive shapes are constructed of triangles, lighting the scene, using materials on objects et cetera.

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  • These general principles are of course a very basis of understanding and creating graphics in 3D, no matter what programming environment or 3D engine is used. Posted in actionscript , flash Tags: actionscript , away3D , engine , flash.

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    The Essential Guide to 3D in Flash

    We also invite you to ask your colleagues, friends, professors or librarians for help. They should know how to proceed…. Sauvegarder l'image. Date: pages: ISBN: Away3D is an impressive technology, and this book is focused on showing you how to create practical and fun 3D Flash applications with plenty of step-by-step examples, tips to help you avoid common mistakes, plain English explanations of the concepts and techniques used by Away3D, and honest advice.

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